Values

Value

Value tracks set values in node properties, but only those which can be Interpolated.

Transform

Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated.

Method

Method tracks call functions with given arguments per key.

Bezier

Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a godot.Color).

Audio

Audio tracks are used to play an audio stream with either type of godot.AudioStreamPlayer. The stream can be trimmed and previewed in the animation.

Animation

Animation tracks play animations in other godot.AnimationPlayer nodes.