Values

Mix

Mix this audio in, even when it's out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the godot.AudioStreamPlayer3D's godot.AudioStreamPlayer3D.maxDistance radius.

Pause

Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the godot.AudioStreamPlayer3D's godot.AudioStreamPlayer3D.maxDistance radius.