Values
Stop
The control will receive mouse button input events through godot.Control._GuiInput
if clicked on. And the control will receive the mouse_entered
and mouse_exited
signals. These events are automatically marked as handled, and they will not propagate further to other controls. This also results in blocking signals in other controls.
Pass
The control will receive mouse button input events through godot.Control._GuiInput
if clicked on. And the control will receive the mouse_entered
and mouse_exited
signals. If this control does not handle the event, the parent control (if any) will be considered, and so on until there is no more parent control to potentially handle it. This also allows signals to fire in other controls. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired.
Ignore
The control will not receive mouse button input events through godot.Control._GuiInput
. The control will also not receive the mouse_entered
nor mouse_exited
signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically.