Helper class for parsing JSON data. For usage example and other important hints, see godot.JSONParseResult.

Static variables

@:native("Singleton")staticread onlySINGLETON:Object

Static methods

@:native("Parse")staticparse(json:String):JSONParseResult

Parses a JSON-encoded string and returns a godot.JSONParseResult containing the result.

@:native("Print")staticprint(value:Dynamic, ?indent:String, ?sortKeys:Bool):String

Converts a Variant var to JSON text and returns the result. Useful for serializing data to store or send over the network.

Note: The JSON specification does not define integer or float types, but only a number type. Therefore, converting a Variant to JSON text will convert all numerical values to Single types.

The indent parameter controls if and how something is indented, the string used for this parameter will be used where there should be an indent in the output, even spaces like " " will work. \t and \n can also be used for a tab indent, or to make a newline for each indent respectively.

Example output:


## JSON.print(my_dictionary)
{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}

## JSON.print(my_dictionary, "\t")
{
"name": "my_dictionary",
"version": "1.0.0",
"entities": [
{
"name": "entity_0",
"value": "value_0"
},
{
"name": "entity_1",
"value": "value_1"
}
]
}

## JSON.print(my_dictionary, "...")
{
..."name": "my_dictionary",
..."version": "1.0.0",
..."entities": [
......{
........."name": "entity_0",
........."value": "value_0"
......},
......{
........."name": "entity_1",
........."value": "value_1"
......}
...]
}