Values
None
Use when you are not using per-instance godot.Color
s.
Color8bit
Compress godot.Color
data into 8 bits when passing to shader. This uses less memory and can be faster, but the godot.Color
loses precision.
Float
The godot.Color
passed into godot.MultiMesh.setInstanceColor
will use 4 floats. Use this for highest precision godot.Color
.