Values

Line

This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.

Segment

This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.

Circle

This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.

Rectangle

This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.

Capsule

This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.

ConvexPolygon

This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the godot.CollisionPolygon2D.polygon property, polygons modified with godot.Physics2DServer.shapeSetData do not verify that the points supplied form is a convex polygon.

ConcavePolygon

This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.

Custom

This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.