Values

Storage

The property is serialized and saved in the scene file (default).

Editor

The property is shown in the editor inspector (default).

Network

Deprecated usage flag, unused.

Noeditor

Default usage but without showing the property in the editor (storage, network).

Default

Default usage (storage, editor and network).

EditorHelper

Deprecated usage flag, unused.

Checkable

The property can be checked in the editor inspector.

Checked

The property is checked in the editor inspector.

Internationalized

The property is a translatable string.

DefaultIntl

Default usage for translatable strings (storage, editor, network and internationalized).

Group

Used to group properties together in the editor.

Category

Used to categorize properties together in the editor.

NoInstanceState

The property does not save its state in godot.PackedScene.

RestartIfChanged

Editing the property prompts the user for restarting the editor.

ScriptVariable

The property is a script variable which should be serialized and saved in the scene file.