Values
Storage
The property is serialized and saved in the scene file (default).
Editor
The property is shown in the editor inspector (default).
Network
Deprecated usage flag, unused.
Noeditor
Default usage but without showing the property in the editor (storage, network).
Default
Default usage (storage, editor and network).
EditorHelper
Deprecated usage flag, unused.
Checkable
The property can be checked in the editor inspector.
Checked
The property is checked in the editor inspector.
Internationalized
The property is a translatable string.
DefaultIntl
Default usage for translatable strings (storage, editor, network and internationalized).
Group
Used to group properties together in the editor.
Category
Used to categorize properties together in the editor.
NoInstanceState
The property does not save its state in godot.PackedScene
.
RestartIfChanged
Editing the property prompts the user for restarting the editor.
ScriptVariable
The property is a script variable which should be serialized and saved in the scene file.