Values
RelativePaths
Save the resource with a path relative to the scene which uses it.
BundleResources
Bundles external resources.
ChangePath
Changes the godot.Resource.resourcePath
of the saved resource to match its new location.
OmitEditorProperties
Do not save editor-specific metadata (identified by their __editor
prefix).
SaveBigEndian
Save as big endian (see godot.File.endianSwap
).
Compress
Compress the resource on save using godot.File_CompressionMode.zstd
. Only available for binary resource types.
ReplaceSubresourcePaths
Take over the paths of the saved subresources (see godot.Resource.takeOverPath
).