Values

RelativePaths

Save the resource with a path relative to the scene which uses it.

BundleResources

Bundles external resources.

ChangePath

Changes the godot.Resource.resourcePath of the saved resource to match its new location.

OmitEditorProperties

Do not save editor-specific metadata (identified by their __editor prefix).

SaveBigEndian

Save as big endian (see godot.File.endianSwap).

Compress

Compress the resource on save using godot.File_CompressionMode.zstd. Only available for binary resource types.

ReplaceSubresourcePaths

Take over the paths of the saved subresources (see godot.Resource.takeOverPath).