Values

Rigid

Rigid body mode. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.

Static

Static mode. The body behaves like a godot.StaticBody, and can only move by user code.

Character

Character body mode. This behaves like a rigid body, but can not rotate.

Kinematic

Kinematic body mode. The body behaves like a godot.KinematicBody, and can only move by user code.