Values
Rigid
Rigid body mode. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
Static
Static mode. The body behaves like a godot.StaticBody
, and can only move by user code.
Character
Character body mode. This behaves like a rigid body, but can not rotate.
Kinematic
Kinematic body mode. The body behaves like a godot.KinematicBody
, and can only move by user code.