Values
Texture
Use the texture given as an argument for this function.
Screen
Use the current viewport's texture as the source.
Source2dTexture
Use the texture from this shader's texture built-in (e.g. a texture of a godot.Sprite
).
Source2dNormal
Use the texture from this shader's normal map built-in.
Depth
Use the depth texture available for this shader.
Port
Use the texture provided in the input port for this function.