Values

Texture

Use the texture given as an argument for this function.

Screen

Use the current viewport's texture as the source.

Source2dTexture

Use the texture from this shader's texture built-in (e.g. a texture of a godot.Sprite).

Source2dNormal

Use the texture from this shader's normal map built-in.

Depth

Use the depth texture available for this shader.

Port

Use the texture provided in the input port for this function.