Values

InverseDistance

Linear dampening of loudness according to distance.

InverseSquareDistance

Squared dampening of loudness according to distance.

Logarithmic

Logarithmic dampening of loudness according to distance.

Disabled

No dampening of loudness according to distance. The sound will still be heard positionally, unlike an godot.AudioStreamPlayer. godot.AudioStreamPlayer3D_AttenuationModelEnum.disabled can be combined with a godot.AudioStreamPlayer3D.maxDistance value greater than 0.0 to achieve linear attenuation clamped to a sphere of a defined size.