The godot.CameraServer
keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Note: This class is currently only implemented on macOS and iOS. On other platforms, no godot.CameraFeed
s will be available.
Static variables
Static methods
staticgetFeed(index:Int):CameraFeed
Returns the godot.CameraFeed
corresponding to the camera with the given index
.