Values

SwingSpan

Swing is rotation from side to side, around the axis perpendicular to the twist axis.

The swing span defines, how much rotation will not get corrected along the swing axis.

Could be defined as looseness in the godot.ConeTwistJoint.

If below 0.05, this behavior is locked.

TwistSpan

Twist is the rotation around the twist axis, this value defined how far the joint can twist.

Twist is locked if below 0.05.

Bias

The speed with which the swing or twist will take place.

The higher, the faster.

Softness

The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.

Relaxation

Defines, how fast the swing- and twist-speed-difference on both sides gets synced.

Max

Represents the size of the godot.ConeTwistJoint_Param enum.