Values

Orthogonal

Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.

Parallel2Splits

Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between godot.DirectionalLight_ShadowMode.orthogonal and godot.DirectionalLight_ShadowMode.parallel4Splits in terms of performance.

Parallel4Splits

Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.