Values
Orthogonal
Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.
Parallel2Splits
Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between godot.DirectionalLight_ShadowMode.orthogonal
and godot.DirectionalLight_ShadowMode.parallel4Splits
in terms of performance.
Parallel4Splits
Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.