Values
LinearLowerLimit
The minimum difference between the pivot points' axes.
LinearUpperLimit
The maximum difference between the pivot points' axes.
LinearLimitSoftness
A factor applied to the movement across the axes. The lower, the slower the movement.
LinearRestitution
The amount of restitution on the axes' movement. The lower, the more momentum gets lost.
LinearDamping
The amount of damping that happens at the linear motion across the axes.
LinearMotorTargetVelocity
The velocity the linear motor will try to reach.
LinearMotorForceLimit
The maximum force the linear motor will apply while trying to reach the velocity target.
AngularLowerLimit
The minimum rotation in negative direction to break loose and rotate around the axes.
AngularUpperLimit
The minimum rotation in positive direction to break loose and rotate around the axes.
AngularLimitSoftness
The speed of all rotations across the axes.
AngularDamping
The amount of rotational damping across the axes. The lower, the more dampening occurs.
AngularRestitution
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
AngularForceLimit
The maximum amount of force that can occur, when rotating around the axes.
AngularErp
When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
AngularMotorTargetVelocity
Target speed for the motor at the axes.
AngularMotorForceLimit
Maximum acceleration for the motor at the axes.
Max
Represents the size of the godot.Generic6DOFJoint_Param
enum.