Values

LinearLowerLimit

The minimum difference between the pivot points' axes.

LinearUpperLimit

The maximum difference between the pivot points' axes.

LinearLimitSoftness

A factor applied to the movement across the axes. The lower, the slower the movement.

LinearRestitution

The amount of restitution on the axes' movement. The lower, the more momentum gets lost.

LinearDamping

The amount of damping that happens at the linear motion across the axes.

LinearMotorTargetVelocity

The velocity the linear motor will try to reach.

LinearMotorForceLimit

The maximum force the linear motor will apply while trying to reach the velocity target.

AngularLowerLimit

The minimum rotation in negative direction to break loose and rotate around the axes.

AngularUpperLimit

The minimum rotation in positive direction to break loose and rotate around the axes.

AngularLimitSoftness

The speed of all rotations across the axes.

AngularDamping

The amount of rotational damping across the axes. The lower, the more dampening occurs.

AngularRestitution

The amount of rotational restitution across the axes. The lower, the more restitution occurs.

AngularForceLimit

The maximum amount of force that can occur, when rotating around the axes.

AngularErp

When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

AngularMotorTargetVelocity

Target speed for the motor at the axes.

AngularMotorForceLimit

Maximum acceleration for the motor at the axes.

Max

Represents the size of the godot.Generic6DOFJoint_Param enum.