Values
Arrow
Arrow cursor. Standard, default pointing cursor.
Ibeam
I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked.
PointingHand
Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item.
Cross
Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections.
Wait
Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
Busy
Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
Drag
Drag cursor. Usually displayed when dragging something.
CanDrop
Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.
Forbidden
Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled.
Vsize
Vertical resize mouse cursor. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically.
Hsize
Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.
Bdiagsize
Window resize mouse cursor. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.
Fdiagsize
Window resize mouse cursor. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of godot.Input_CursorShape.bdiagsize
. It tells the user they can resize the window or the panel both horizontally and vertically.
Move
Move cursor. Indicates that something can be moved.
Vsplit
Vertical split mouse cursor. On Windows, it's the same as godot.Input_CursorShape.vsize
.
Hsplit
Horizontal split mouse cursor. On Windows, it's the same as godot.Input_CursorShape.hsize
.
Help
Help cursor. Usually a question mark.