Values

Arrow

Arrow cursor. Standard, default pointing cursor.

Ibeam

I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked.

PointingHand

Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item.

Cross

Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections.

Wait

Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.

Busy

Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).

Drag

Drag cursor. Usually displayed when dragging something.

CanDrop

Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.

Forbidden

Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled.

Vsize

Vertical resize mouse cursor. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically.

Hsize

Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.

Bdiagsize

Window resize mouse cursor. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.

Fdiagsize

Window resize mouse cursor. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of godot.Input_CursorShape.bdiagsize. It tells the user they can resize the window or the panel both horizontally and vertically.

Move

Move cursor. Indicates that something can be moved.

Vsplit

Vertical split mouse cursor. On Windows, it's the same as godot.Input_CursorShape.vsize.

Hsplit

Horizontal split mouse cursor. On Windows, it's the same as godot.Input_CursorShape.hsize.

Help

Help cursor. Usually a question mark.