Values
Disabled
Used with godot.Node.rpcConfig or godot.Node.rsetConfig to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
Remote
Used with godot.Node.rpcConfig or godot.Node.rsetConfig to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the remote keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
Master
Used with godot.Node.rpcConfig or godot.Node.rsetConfig to set a method to be called or a property to be changed only on the network master for this node. Analogous to the master keyword. Only accepts calls or property changes from the node's network puppets, see godot.Node.setNetworkMaster.
Puppet
Used with godot.Node.rpcConfig or godot.Node.rsetConfig to set a method to be called or a property to be changed only on puppets for this node. Analogous to the puppet keyword. Only accepts calls or property changes from the node's network master, see godot.Node.setNetworkMaster.
Slave
Deprecated. Use godot.MultiplayerAPI_RPCMode.puppet instead. Analogous to the slave keyword.
Remotesync
Behave like godot.MultiplayerAPI_RPCMode.remote but also make the call or property change locally. Analogous to the remotesync keyword.
Sync
Deprecated. Use godot.MultiplayerAPI_RPCMode.remotesync instead. Analogous to the sync keyword.
Mastersync
Behave like godot.MultiplayerAPI_RPCMode.master but also make the call or property change locally. Analogous to the mastersync keyword.
Puppetsync
Behave like godot.MultiplayerAPI_RPCMode.puppet but also make the call or property change locally. Analogous to the puppetsync keyword.