Values

MeshInstances

Parses mesh instances as geometry. This includes godot.MeshInstance, godot.CSGShape, and godot.GridMap nodes.

StaticColliders

Parses godot.StaticBody colliders as geometry. The collider should be in any of the layers specified by godot.NavigationMesh.geometry__collisionMask.

Max

Represents the size of the godot.NavigationMesh_ParsedGeometryType enum.