Values
MeshInstances
Parses mesh instances as geometry. This includes godot.MeshInstance
, godot.CSGShape
, and godot.GridMap
nodes.
StaticColliders
Parses godot.StaticBody
colliders as geometry. The collider should be in any of the layers specified by godot.NavigationMesh.geometry__collisionMask
.
Max
Represents the size of the godot.NavigationMesh_ParsedGeometryType
enum.