Values
Watershed
Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
Monotone
Monotone partitioning. Use this if you want fast navigation mesh generation.
Layers
Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
Max
Represents the size of the godot.NavigationMesh_SamplePartitionType
enum.