Values

Watershed

Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.

Monotone

Monotone partitioning. Use this if you want fast navigation mesh generation.

Layers

Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.

Max

Represents the size of the godot.NavigationMesh_SamplePartitionType enum.