Values

TimeFps

Number of frames per second.

TimeProcess

Time it took to complete one frame, in seconds.

TimePhysicsProcess

Time it took to complete one physics frame, in seconds.

MemoryStatic

Static memory currently used, in bytes. Not available in release builds.

MemoryDynamic

Dynamic memory currently used, in bytes. Not available in release builds.

MemoryStaticMax

Available static memory. Not available in release builds.

MemoryDynamicMax

Available dynamic memory. Not available in release builds.

MemoryMessageBufferMax

Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.

ObjectCount

Number of objects currently instanced (including nodes).

ObjectResourceCount

Number of resources currently used.

ObjectNodeCount

Number of nodes currently instanced in the scene tree. This also includes the root node.

ObjectOrphanNodeCount

Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.

RenderObjectsInFrame

3D objects drawn per frame.

RenderVerticesInFrame

Vertices drawn per frame. 3D only.

RenderMaterialChangesInFrame

Material changes per frame. 3D only.

RenderShaderChangesInFrame

Shader changes per frame. 3D only.

RenderSurfaceChangesInFrame

Render surface changes per frame. 3D only.

RenderDrawCallsInFrame

Draw calls per frame. 3D only.

Render2dItemsInFrame

Items or joined items drawn per frame.

Render2dDrawCallsInFrame

Draw calls per frame.

RenderVideoMemUsed

The amount of video memory used, i.e. texture and vertex memory combined.

RenderTextureMemUsed

The amount of texture memory used.

RenderVertexMemUsed

The amount of vertex memory used.

RenderUsageVideoMemTotal

Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.

Physics2dActiveObjects

Number of active godot.RigidBody2D nodes in the game.

Physics2dCollisionPairs

Number of collision pairs in the 2D physics engine.

Physics2dIslandCount

Number of islands in the 2D physics engine.

Physics3dActiveObjects

Number of active godot.RigidBody and godot.VehicleBody nodes in the game.

Physics3dCollisionPairs

Number of collision pairs in the 3D physics engine.

Physics3dIslandCount

Number of islands in the 3D physics engine.

MonitorMax

Represents the size of the godot.Performance_Monitor enum.