Values
TimeFps
Number of frames per second.
TimeProcess
Time it took to complete one frame, in seconds.
TimePhysicsProcess
Time it took to complete one physics frame, in seconds.
MemoryStatic
Static memory currently used, in bytes. Not available in release builds.
MemoryDynamic
Dynamic memory currently used, in bytes. Not available in release builds.
MemoryStaticMax
Available static memory. Not available in release builds.
MemoryDynamicMax
Available dynamic memory. Not available in release builds.
MemoryMessageBufferMax
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
ObjectCount
Number of objects currently instanced (including nodes).
ObjectResourceCount
Number of resources currently used.
ObjectNodeCount
Number of nodes currently instanced in the scene tree. This also includes the root node.
ObjectOrphanNodeCount
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
RenderObjectsInFrame
3D objects drawn per frame.
RenderVerticesInFrame
Vertices drawn per frame. 3D only.
RenderMaterialChangesInFrame
Material changes per frame. 3D only.
RenderShaderChangesInFrame
Shader changes per frame. 3D only.
RenderSurfaceChangesInFrame
Render surface changes per frame. 3D only.
RenderDrawCallsInFrame
Draw calls per frame. 3D only.
Render2dItemsInFrame
Items or joined items drawn per frame.
Render2dDrawCallsInFrame
Draw calls per frame.
RenderVideoMemUsed
The amount of video memory used, i.e. texture and vertex memory combined.
RenderTextureMemUsed
The amount of texture memory used.
RenderVertexMemUsed
The amount of vertex memory used.
RenderUsageVideoMemTotal
Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.
Physics2dActiveObjects
Number of active godot.RigidBody2D
nodes in the game.
Physics2dCollisionPairs
Number of collision pairs in the 2D physics engine.
Physics2dIslandCount
Number of islands in the 2D physics engine.
Physics3dActiveObjects
Number of active godot.RigidBody
and godot.VehicleBody
nodes in the game.
Physics3dCollisionPairs
Number of collision pairs in the 3D physics engine.
Physics3dIslandCount
Number of islands in the 3D physics engine.
AudioOutputLatency
Output latency of the godot.AudioServer
.
MonitorMax
Represents the size of the godot.Performance_Monitor
enum.