Values
Gravity
Constant to set/get gravity strength in an area.
GravityVector
Constant to set/get gravity vector/center in an area.
GravityIsPoint
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
GravityDistanceScale
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
GravityPointAttenuation
This constant was used to set/get the falloff factor for point gravity. It has been superseded by godot.Physics2DServer_AreaParameter.gravityDistanceScale
.
LinearDamp
Constant to set/get the linear dampening factor of an area.
AngularDamp
Constant to set/get the angular dampening factor of an area.
Priority
Constant to set/get the priority (order of processing) of an area.