Singleton for saving Godot-specific resource types to the filesystem.
It uses the many godot.ResourceFormatSaver
classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. .tres
or .tscn
) or binary files (e.g. .res
or .scn
).
Static variables
Static methods
staticinlinegetRecognizedExtensions(type:Resource):Array<String>
Returns the list of extensions available for saving a resource of a given type.
staticsave(path:String, resource:Resource, ?flags:ResourceSaver_SaverFlags):Error
Saves a resource to disk to the given path, using a godot.ResourceFormatSaver
that recognizes the resource object.
The flags
bitmask can be specified to customize the save behavior.
Returns OK
on success.