Values
Rigid
Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.
Static
Static mode. The body behaves like a godot.StaticBody2D
and does not move.
Character
Character mode. Similar to godot.RigidBody2D_ModeEnum.rigid
, but the body can not rotate.
Kinematic
Kinematic mode. The body behaves like a godot.KinematicBody2D
, and must be moved by code.