Haxe/C# Godot API reference
View source

enum SpatialMaterial_Feature

package godot

@:nativeGen@:flatEnum@:native("Godot.SpatialMaterial.Feature")@:csNative

Values

Transparent

Constant for setting godot.SpatialMaterial.flagsTransparent.

Emission

Constant for setting godot.SpatialMaterial.emissionEnabled.

NormalMapping

Constant for setting godot.SpatialMaterial.normalEnabled.

Rim

Constant for setting godot.SpatialMaterial.rimEnabled.

Clearcoat

Constant for setting godot.SpatialMaterial.clearcoatEnabled.

Anisotropy

Constant for setting godot.SpatialMaterial.anisotropyEnabled.

AmbientOcclusion

Constant for setting godot.SpatialMaterial.aoEnabled.

DepthMapping

Constant for setting godot.SpatialMaterial.depthEnabled.

SubsuraceScattering

Constant for setting godot.SpatialMaterial.subsurfScatterEnabled.

Transmission

Constant for setting godot.SpatialMaterial.transmissionEnabled.

Refraction

Constant for setting godot.SpatialMaterial.refractionEnabled.

Detail

Constant for setting godot.SpatialMaterial.detailEnabled.

Max

Represents the size of the godot.SpatialMaterial_Feature enum.

This documentation is generated for version 3.4.5

© 2023  https://github.com/HaxeGodot/