Values
FlagMipmaps
Texture will generate mipmaps on creation.
FlagRepeat
Texture will repeat when UV used is outside the 0-1 range.
FlagsDefaultTexture3d
Default flags for godot.Texture3D
. godot.TextureLayered_FlagsEnum.flagFilter
is enabled.
FlagFilter
Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
FlagsDefaultTextureArray
Default flags for godot.TextureArray
. godot.TextureLayered_FlagsEnum.flagMipmaps
, godot.TextureLayered_FlagsEnum.flagRepeat
and godot.TextureLayered_FlagsEnum.flagFilter
are enabled.
FlagAnisotropicFilter
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.