Values

FlagMipmaps

Texture will generate mipmaps on creation.

FlagRepeat

Texture will repeat when UV used is outside the 0-1 range.

FlagFilter

Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.

FlagAnisotropicFilter

Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.

This results in better-looking textures when viewed from oblique angles.