Values

ScaleOnExpand

Scale to fit the node's bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like godot.TextureRect_StretchModeEnum.keep.

Scale

Scale to fit the node's bounding rectangle.

Tile

Tile inside the node's bounding rectangle.

Keep

The texture keeps its original size and stays in the bounding rectangle's top-left corner.

KeepCentered

The texture keeps its original size and stays centered in the node's bounding rectangle.

KeepAspect

Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.

KeepAspectCentered

Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.

KeepAspectCovered

Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.