Values
ScaleOnExpand
Scale to fit the node's bounding rectangle, only if expand
is true
. Default stretch_mode
, for backwards compatibility. Until you set expand
to true
, the texture will behave like godot.TextureRect_StretchModeEnum.keep
.
Scale
Scale to fit the node's bounding rectangle.
Tile
Tile inside the node's bounding rectangle.
Keep
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
KeepCentered
The texture keeps its original size and stays centered in the node's bounding rectangle.
KeepAspect
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
KeepAspectCentered
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
KeepAspectCovered
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.