Values
Mipmaps
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
Repeat
Repeats the texture (instead of clamp to edge).
Note: Ignored when using an godot.AtlasTexture
as these don't support repetition.
Filter
Uses a magnifying filter, to enable smooth zooming in of the texture.
Default
Default flags. godot.Texture_FlagsEnum.mipmaps
, godot.Texture_FlagsEnum.repeat
and godot.Texture_FlagsEnum.filter
are enabled.
AnisotropicFilter
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.
ConvertToLinear
Converts the texture to the sRGB color space.
MirroredRepeat
Repeats the texture with alternate sections mirrored.
Note: Ignored when using an godot.AtlasTexture
as these don't support repetition.
VideoSurface
Texture is a video surface.