Values

Disabled

This quadrant will not be used.

Subdiv1

This quadrant will only be used by one shadow map.

Subdiv4

This quadrant will be split in 4 and used by up to 4 shadow maps.

Subdiv16

This quadrant will be split 16 ways and used by up to 16 shadow maps.

Subdiv64

This quadrant will be split 64 ways and used by up to 64 shadow maps.

Subdiv256

This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the godot.Viewport.shadowAtlasSize is very high, the shadows in this quadrant will be very low resolution.

Subdiv1024

This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the godot.Viewport.shadowAtlasSize is very high, the shadows in this quadrant will be very low resolution.

Max

Represents the size of the godot.Viewport_ShadowAtlasQuadrantSubdiv enum.