Values
Disabled
This quadrant will not be used.
Subdiv1
This quadrant will only be used by one shadow map.
Subdiv4
This quadrant will be split in 4 and used by up to 4 shadow maps.
Subdiv16
This quadrant will be split 16 ways and used by up to 16 shadow maps.
Subdiv64
This quadrant will be split 64 ways and used by up to 64 shadow maps.
Subdiv256
This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the godot.Viewport.shadowAtlasSize
is very high, the shadows in this quadrant will be very low resolution.
Subdiv1024
This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the godot.Viewport.shadowAtlasSize
is very high, the shadows in this quadrant will be very low resolution.
Max
Represents the size of the godot.Viewport_ShadowAtlasQuadrantSubdiv
enum.