Values

MathSin

Return the sine of the input.

MathCos

Return the cosine of the input.

MathTan

Return the tangent of the input.

MathSinh

Return the hyperbolic sine of the input.

MathCosh

Return the hyperbolic cosine of the input.

MathTanh

Return the hyperbolic tangent of the input.

MathAsin

Return the arc sine of the input.

MathAcos

Return the arc cosine of the input.

MathAtan

Return the arc tangent of the input.

MathAtan2

Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.

MathSqrt

Return the square root of the input.

MathFmod

Return the remainder of one input divided by the other, using floating-point numbers.

MathFposmod

Return the positive remainder of one input divided by the other, using floating-point numbers.

MathFloor

Return the input rounded down.

MathCeil

Return the input rounded up.

MathRound

Return the input rounded to the nearest integer.

MathAbs

Return the absolute value of the input.

MathSign

Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.

MathPow

Return the input raised to a given power.

MathLog

Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.

MathExp

Return the mathematical constant e raised to the specified power of the input. e has an approximate value of 2.71828.

MathIsnan

Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.

MathIsinf

Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.

MathEase

Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.

MathDecimals

Return the number of digit places after the decimal that the first non-zero digit occurs.

MathStepify

Return the input snapped to a given step.

MathLerp

Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula a + (a - b) * t.

MathMoveToward

Moves the number toward a value, based on the third input.

MathDectime

Return the result of value decreased by step * amount.

MathRandomize

Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.

MathRand

Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.

MathRandf

Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.

MathRandom

Return a random floating-point value between the two inputs.

MathSeed

Set the seed for the random number generator.

MathRandseed

Return a random value from the given seed, along with the new seed.

MathDeg2rad

Convert the input from degrees to radians.

MathRad2deg

Convert the input from radians to degrees.

MathLinear2db

Convert the input from linear volume to decibel volume.

MathDb2linear

Convert the input from decibel volume to linear volume.

MathPolar2cartesian

Converts a 2D point expressed in the polar coordinate system (a distance from the origin r and an angle th) to the cartesian coordinate system (X and Y axis).

MathCartesian2polar

Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).

LogicMax

Return the greater of the two numbers, also known as their maximum.

LogicMin

Return the lesser of the two numbers, also known as their minimum.

LogicClamp

Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to min(max(input, range_low), range_high).

LogicNearestPo2

Return the nearest power of 2 to the input.

ObjWeakref

Create a godot.WeakRef from the input.

FuncFuncref

Create a godot.FuncRef from the input.

TypeConvert

Convert between types.

TypeOf

Return the type of the input as an integer. Check godot.Variant_Type for the integers that might be returned.

TypeExists

Checks if a type is registered in the godot.ClassDB.

TextChar

Return a character with the given ascii value.

TextStr

Convert the input to a string.

TextPrint

Print the given string to the output window.

TextPrinterr

Print the given string to the standard error output.

TextPrintraw

Print the given string to the standard output, without adding a newline.

VarToStr

Serialize a Variant to a string.

StrToVar

Deserialize a Variant from a string serialized using godot.VisualScriptBuiltinFunc_BuiltinFunc.varToStr.

VarToBytes

Serialize a Variant to a cs.UInt8.

BytesToVar

Deserialize a Variant from a cs.UInt8 serialized using godot.VisualScriptBuiltinFunc_BuiltinFunc.varToBytes.

Colorn

Return the godot.Color with the given name and alpha ranging from 0 to 1.

Note: Names are defined in color_names.inc.

MathSmoothstep

Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to godot.VisualScriptBuiltinFunc_BuiltinFunc.mathLerp, but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:


var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)

FuncMax

Represents the size of the godot.VisualScriptBuiltinFunc_BuiltinFunc enum.