Values
FormatVertex
Flag used to mark a vertex array.
FormatNormal
Flag used to mark a normal array.
FormatTangent
Flag used to mark a tangent array.
FormatColor
Flag used to mark a color array.
FormatTexUv
Flag used to mark an UV coordinates array.
FormatTexUv2
Flag used to mark an UV coordinates array for the second UV coordinates.
FormatBones
Flag used to mark a bone information array.
FormatWeights
Flag used to mark a weights array.
FormatIndex
Flag used to mark an index array.
CompressVertex
Flag used to mark a compressed (half float) vertex array.
CompressNormal
Flag used to mark a compressed (half float) normal array.
CompressTangent
Flag used to mark a compressed (half float) tangent array.
CompressColor
Flag used to mark a compressed (half float) color array.
CompressTexUv
Flag used to mark a compressed (half float) UV coordinates array.
CompressTexUv2
Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
CompressBones
Flag used to mark a compressed bone array.
CompressWeights
Flag used to mark a compressed (half float) weight array.
CompressIndex
Flag used to mark a compressed index array.
FlagUse2dVertices
Flag used to mark that the array contains 2D vertices.
FlagUse16BitBones
Flag used to mark that the array uses 16-bit bones instead of 8-bit.
FlagUseOctahedralCompression
Flag used to mark that the array uses an octahedral representation of normal and tangent vectors rather than cartesian.
CompressDefault
Used to set flags godot.VisualServer_ArrayFormat.compressNormal
, godot.VisualServer_ArrayFormat.compressTangent
, godot.VisualServer_ArrayFormat.compressColor
, godot.VisualServer_ArrayFormat.compressTexUv
, godot.VisualServer_ArrayFormat.compressTexUv2
, godot.VisualServer_ArrayFormat.compressWeights
, and godot.VisualServer_ArrayFormat.flagUseOctahedralCompression
quickly.