Values
ClearColor
Use the clear color as background.
Color
Use a specified color as the background.
Sky
Use a sky resource for the background.
ColorSky
Use a custom color for background, but use a sky for shading and reflections.
Canvas
Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
Keep
Do not clear the background, use whatever was rendered last frame as the background.
Max
Represents the size of the godot.VisualServer_EnvironmentBG
enum.