Values

ClearColor

Use the clear color as background.

Color

Use a specified color as the background.

Sky

Use a sky resource for the background.

ColorSky

Use a custom color for background, but use a sky for shading and reflections.

Canvas

Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.

Keep

Do not clear the background, use whatever was rendered last frame as the background.

Max

Represents the size of the godot.VisualServer_EnvironmentBG enum.