Values
Energy
The light's energy.
IndirectEnergy
Secondary multiplier used with indirect light (light bounces).
Size
The light's size, currently only used for soft shadows in baked lightmaps.
Specular
The light's influence on specularity.
Range
The light's range.
Attenuation
The light's attenuation.
SpotAngle
The spotlight's angle.
SpotAttenuation
The spotlight's attenuation.
ContactShadowSize
Scales the shadow color.
ShadowMaxDistance
Max distance that shadows will be rendered.
ShadowSplit1Offset
Proportion of shadow atlas occupied by the first split.
ShadowSplit2Offset
Proportion of shadow atlas occupied by the second split.
ShadowSplit3Offset
Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.
ShadowNormalBias
Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.
ShadowBias
Bias the shadow lookup to fix self-shadowing artifacts.
ShadowBiasSplitScale
Increases bias on further splits to fix self-shadowing that only occurs far away from the camera.
Max
Represents the size of the godot.VisualServer_LightParam
enum.