Values

Energy

The light's energy.

IndirectEnergy

Secondary multiplier used with indirect light (light bounces).

Size

The light's size, currently only used for soft shadows in baked lightmaps.

Specular

The light's influence on specularity.

Range

The light's range.

Attenuation

The light's attenuation.

SpotAngle

The spotlight's angle.

SpotAttenuation

The spotlight's attenuation.

ContactShadowSize

Scales the shadow color.

ShadowMaxDistance

Max distance that shadows will be rendered.

ShadowSplit1Offset

Proportion of shadow atlas occupied by the first split.

ShadowSplit2Offset

Proportion of shadow atlas occupied by the second split.

ShadowSplit3Offset

Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.

ShadowNormalBias

Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.

ShadowBias

Bias the shadow lookup to fix self-shadowing artifacts.

ShadowBiasSplitScale

Increases bias on further splits to fix self-shadowing that only occurs far away from the camera.

Max

Represents the size of the godot.VisualServer_LightParam enum.