A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any godot.Control; the Control and its children will automatically use it.
Theme resources can alternatively be loaded by writing them in a .theme file, see the documentation for more information.
Constructor
Variables
defaultFont:Font
The default font of this godot.Theme resource. Used as a fallback value for font items defined in this theme, but having invalid values. If this value is also invalid, the global default value is used.
Use godot.Theme.hasDefaultFont to check if this value is valid.
Methods
clearColor(name:String, nodeType:String):Void
Clears the godot.Color at name if the theme has node_type.
clearConstant(name:String, nodeType:String):Void
Clears the constant at name if the theme has node_type.
clearFont(name:String, nodeType:String):Void
Clears the godot.Font at name if the theme has node_type.
clearStylebox(name:String, nodeType:String):Void
Clears godot.StyleBox at name if the theme has node_type.
clearThemeItem(dataType:Theme_DataType, name:String, nodeType:String):Void
Clears the theme item of data_type at name if the theme has node_type.
getColor(name:String, nodeType:String):Color
Returns the godot.Color at name if the theme has node_type.
inlinegetColorList(nodeType:String):Array<String>
Returns all the godot.Colors as a String filled with each godot.Color's name, for use in godot.Theme.getColor, if the theme has node_type.
inlinegetColorTypes():Array<String>
Returns all the godot.Color types as a String filled with unique type names, for use in godot.Theme.getColor and/or godot.Theme.getColorList.
getConstant(name:String, nodeType:String):Int
Returns the constant at name if the theme has node_type.
inlinegetConstantList(nodeType:String):Array<String>
Returns all the constants as a String filled with each constant's name, for use in godot.Theme.getConstant, if the theme has node_type.
inlinegetConstantTypes():Array<String>
Returns all the constant types as a String filled with unique type names, for use in godot.Theme.getConstant and/or godot.Theme.getConstantList.
getFont(name:String, nodeType:String):Font
Returns the godot.Font at name if the theme has node_type.
inlinegetFontList(nodeType:String):Array<String>
Returns all the godot.Fonts as a String filled with each godot.Font's name, for use in godot.Theme.getFont, if the theme has node_type.
inlinegetFontTypes():Array<String>
Returns all the godot.Font types as a String filled with unique type names, for use in godot.Theme.getFont and/or godot.Theme.getFontList.
getIcon(name:String, nodeType:String):Texture
Returns the icon godot.Texture at name if the theme has node_type.
inlinegetIconList(nodeType:String):Array<String>
Returns all the icons as a String filled with each godot.Texture's name, for use in godot.Theme.getIcon, if the theme has node_type.
inlinegetIconTypes():Array<String>
Returns all the icon types as a String filled with unique type names, for use in godot.Theme.getIcon and/or godot.Theme.getIconList.
getStylebox(name:String, nodeType:String):StyleBox
Returns the godot.StyleBox at name if the theme has node_type.
Valid names may be found using godot.Theme.getStyleboxList. Valid node_types may be found using godot.Theme.getStyleboxTypes.
inlinegetStyleboxList(nodeType:String):Array<String>
Returns all the godot.StyleBoxs as a String filled with each godot.StyleBox's name, for use in godot.Theme.getStylebox, if the theme has node_type.
Valid node_types may be found using godot.Theme.getStyleboxTypes.
inlinegetStyleboxTypes():Array<String>
Returns all the godot.StyleBox types as a String filled with unique type names, for use in godot.Theme.getStylebox and/or godot.Theme.getStyleboxList.
getThemeItem(dataType:Theme_DataType, name:String, nodeType:String):Dynamic
Returns the theme item of data_type at name if the theme has node_type.
Valid names may be found using godot.Theme.getThemeItemList or a data type specific method. Valid node_types may be found using godot.Theme.getThemeItemTypes or a data type specific method.
inlinegetThemeItemList(dataType:Theme_DataType, nodeType:String):Array<String>
Returns all the theme items of data_type as a String filled with each theme items's name, for use in godot.Theme.getThemeItem or a data type specific method, if the theme has node_type.
Valid node_types may be found using godot.Theme.getThemeItemTypes or a data type specific method.
inlinegetThemeItemTypes(dataType:Theme_DataType):Array<String>
Returns all the theme items of data_type types as a String filled with unique type names, for use in godot.Theme.getThemeItem, godot.Theme.getThemeItemList or data type specific methods.
inlinegetTypeList(nodeType:String):Array<String>
Returns all the theme types as a String filled with unique type names, for use in other get_* functions of this theme.
Note: node_type has no effect and will be removed in future version.
hasColor(name:String, nodeType:String):Bool
Returns true if godot.Color with name is in node_type.
Returns false if the theme does not have node_type.
hasConstant(name:String, nodeType:String):Bool
Returns true if constant with name is in node_type.
Returns false if the theme does not have node_type.
hasFont(name:String, nodeType:String):Bool
Returns true if godot.Font with name is in node_type.
Returns false if the theme does not have node_type.
hasIcon(name:String, nodeType:String):Bool
Returns true if icon godot.Texture with name is in node_type.
Returns false if the theme does not have node_type.
hasStylebox(name:String, nodeType:String):Bool
Returns true if godot.StyleBox with name is in node_type.
Returns false if the theme does not have node_type.
hasThemeItem(dataType:Theme_DataType, name:String, nodeType:String):Bool
Returns true if a theme item of data_type with name is in node_type.
Returns false if the theme does not have node_type.
mergeWith(other:Theme):Void
Adds missing and overrides existing definitions with values from the other godot.Theme.
Note: This modifies the current theme. If you want to merge two themes together without modifying either one, create a new empty theme and merge the other two into it one after another.
renameColor(oldName:String, name:String, nodeType:String):Void
Renames the godot.Color at old_name to name if the theme has node_type. If name is already taken, this method fails.
renameConstant(oldName:String, name:String, nodeType:String):Void
Renames the constant at old_name to name if the theme has node_type. If name is already taken, this method fails.
renameFont(oldName:String, name:String, nodeType:String):Void
Renames the godot.Font at old_name to name if the theme has node_type. If name is already taken, this method fails.
renameIcon(oldName:String, name:String, nodeType:String):Void
Renames the icon at old_name to name if the theme has node_type. If name is already taken, this method fails.
renameStylebox(oldName:String, name:String, nodeType:String):Void
Renames godot.StyleBox at old_name to name if the theme has node_type. If name is already taken, this method fails.
renameThemeItem(dataType:Theme_DataType, oldName:String, name:String, nodeType:String):Void
Renames the theme item of data_type at old_name to name if the theme has node_type. If name is already taken, this method fails.
setColor(name:String, nodeType:String, color:Color):Void
Sets the theme's godot.Color to color at name in node_type.
Creates node_type if the theme does not have it.
setConstant(name:String, nodeType:String, constant:Int):Void
Sets the theme's constant to constant at name in node_type.
Creates node_type if the theme does not have it.
setFont(name:String, nodeType:String, font:Font):Void
Sets the theme's godot.Font to font at name in node_type.
Creates node_type if the theme does not have it.
setIcon(name:String, nodeType:String, texture:Texture):Void
Sets the theme's icon godot.Texture to texture at name in node_type.
Creates node_type if the theme does not have it.
setStylebox(name:String, nodeType:String, texture:StyleBox):Void
Sets theme's godot.StyleBox to stylebox at name in node_type.
Creates node_type if the theme does not have it.
setThemeItem(dataType:Theme_DataType, name:String, nodeType:String, value:Dynamic):Void
Sets the theme item of data_type to value at name in node_type.
Does nothing if the value type does not match data_type.
Creates node_type if the theme does not have it.